Mobile Learning about Design Patterns in Contexts of Matter
Henning Breuer, Mitsuji Matsumoto, Waseda University, Germany
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Design patterns have been used in architecture, software development, interaction design and education in order to document, reason about and communicate reusable best practices, but rarely for educational purposes. Repurposing and extending our previous works on educational technologies inside and outside the classroom, we are developing a mobile system that supports students of design disciplines to learn about design patterns in their natural contexts of matter, and to collaboratively create pattern languages. It allows for the collection, annotation and collaborative exchange of visual and written data, and for transferring field notes for further elaboration at home or discussion in the classroom. Its interaction patterns such as gesture-based interaction on touch-sensitive devices apply the same usability modules as we already implemented for pen-tablets and whiteboards inside the classroom, allowing for a seamless transition between formal and informal learning environments.
Breuer, H. & Matsumoto, M. (2008). Mobile Learning about Design Patterns in Contexts of Matter. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1512-1521). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).
© 2008 Association for the Advancement of Computing in Education (AACE)