Exploring Tangible and Virtual Learning Communities in Virtual Learning Worlds
Chi-Syan Lin, National University of Tainan, Taiwan ; Yi-Mei Lin, National Chung Cheng University, Taiwan ; Mark van‘t Hooft, Kent State University, United States ; C. Candace Chou, University of St. Thomas, United States ; Jung-Tsan Ma, Daciao Elementary School, Tainan County, Taiwan, Taiwan ; Yi-Rung Chen, National University of Tainan, Taiwan
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
The purpose of this study is to investigate aspects of virtual learning communities of practice in networked learning environments. An inhabited virtual learning world, The Best Digital Village, will be implemented following the proposed architecture described in this paper. A learning activity entitled International Expo will take place in the exhibition center of the Best Digital Village and be used for an empirical study. In the study, kids from various countries will be invited to form teams online and visit the International Expo, which is located in the Best Digital Village. The collaborative learning activities took place in the system will be divided into two groups, tangible and virtual, based on the background of the participants involved. The learning behaviors and performance of the two groups in the virtual learning world will be analyzed based on three categories of learning activities: navigation, ongoing assessment, and interpersonal interaction.
Lin, C.S., Lin, Y.M., Hooft, M.v., Chou, C.C., Ma, J.T. & Chen, Y.R. (2008). Exploring Tangible and Virtual Learning Communities in Virtual Learning Worlds. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1081-1088). Vienna, Austria: Association for the Advancement of Computing in Education (AACE).
© 2008 Association for the Advancement of Computing in Education (AACE)