
Online Gaming: Processes, Structures and Cultural Understandings
PROCEEDINGS
Mary Kayler, Debra Sprague, George Mason University, United States ; DeDe Chris, Harvard University, United States
EdMedia + Innovate Learning, in Vienna, Austria ISBN 978-1-880094-65-5 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
This study explored how online gaming processes and structures shaped individual understandings of diverse worldviews. Three research questions guided our study: In what ways, if any, has online gaming the potential to strengthen cultural understandings among diverse populations? What design structures and community mores hinder or enhance diverse participants evolving and working towards common goals? What are the ways in which online gaming helped participants to understand their own cultural worldview? An open-ended survey explored gamers’ experiences with tournament gaming. Two researchers independently conducted an analysis of survey response using the constant comparison method (Bogden & Biklen). Time spent together, having access and opportunities to virtually meet were crucial components to enhance players’ cultural understandings. Communication between players and administrators, structures and processes shaped or hindered individuals’ interactions.
Citation
Kayler, M., Sprague, D. & Chris, D. (2008). Online Gaming: Processes, Structures and Cultural Understandings. In J. Luca & E. Weippl (Eds.), Proceedings of ED-MEDIA 2008--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1067-1074). Vienna, Austria: Association for the Advancement of Computing in Education (AACE). Retrieved March 9, 2021 from https://www.learntechlib.org/primary/p/28523/.
© 2008 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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