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Blending Squeak and Problem-based Learning to Improve STEM Instruction
PROCEEDINGS

, , , University of North Carolina, Wilmington, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Roundtable participants will be engaged in a discussion about the merits of blending computer-based modeling, and problem-based learning (PBL), with specific reference to Squeak E-Toys. The roundtable will begin with a discussion of the need for blending computer-based modeling and PBL. Basic elements of the Squeak E-Toys authoring environment, and PBL, will be introduced. Then participants will review different lesson plans addressing angles in polygons and discuss how they might be enhanced through the use of Squeak and problem-based learning. Roundtable discussion leaders and participants will review a Squeak and PBL lesson plan and student-developed models. They will engage in a discussion about the mathematical vocabulary that can be introduced and generalizations that can be made in the lesson. The participants will have an opportunity to brainstorm about how Squeak and PBL can be implemented in their classrooms and provide feedback to the discussion leaders.

Citation

Morge, S., Narayan, S. & Tagliarini, G. (2008). Blending Squeak and Problem-based Learning to Improve STEM Instruction. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 4515-4520). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 19, 2019 from .

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