Immersive Learning and Role Plays in Second Life PROCEEDINGS
Ann Jeffery, University of Southampton, United Kingdom ; Mauri Collins, University of Nevada Las Vegas, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
This presentation will consider the common aspects of immersive experiences in learning, what kind of experiences are available in “Second Life” a popular three-dimensional virtual world (http://www.secondlife.com) and the issues involved in using Second Life for immersive learning and role-play in academic settings. Finally, we will offer an overview of the issues involved in creating role-plays in Second Life to enable teachers to have a ready toolkit for creating their own.
Jeffery, A. & Collins, M. (2008). Immersive Learning and Role Plays in Second Life. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 2628-2632). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 13, 2018 from https://www.learntechlib.org/primary/p/27616/.
© 2008 Association for the Advancement of Computing in Education (AACE)
Barbara Ludlow & Melissa Hartley, West Virginia University, United States
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 27, 2014) pp. 1226–1231
Lisa Ortiz, Metropolitan State College of Denver, United States
EdMedia + Innovate Learning 2009 (Jun 22, 2009) pp. 207–210
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