
Comparing Student Interactions in Second Life and Face-to-Face Role-playing Activities
PROCEEDINGS
Fei Gao, Jeong Min Noh, Matthew J. Koehler, Michigan State University, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This study compared student performances in role-playing activities in both face-to-face environment and Second Life. It was found that students produced similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students tended to take more turns, and have shorter exchanges in each turn-taking than in FTF environment. Students also tended to generate more concept-related dialogues in SL, though they may not be as elaborated as those in FTF environments. The educational implications for this study were discussed.
Citation
Gao, F., Noh, J.M. & Koehler, M.J. (2008). Comparing Student Interactions in Second Life and Face-to-Face Role-playing Activities. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 2033-2035). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 6, 2023 from https://www.learntechlib.org/primary/p/27499/.
Keywords
References
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Barbara Ludlow & Melissa Hartley, West Virginia University, United States
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