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The Effect of Perfectionism and Game Narrative's Interaction Type on a Social Problem Solving Ability in Game-Based Learning
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, , Korea National University of Education, Korea (South)

Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

This study set out to categorize the interactions allowed by the narratives of the games used in game-based learning into three types and to investigate the influences the perfectionism tendency of the learners on their actual social problem solving ability trough the games of those types. It also aimed to examine the applicability of game-based learning to school education by proving its effectiveness on the learners' socialization. For those purposes, games of each of the narrative interaction types were applied to the perfectionism and non-perfectionism group of students who had not played those games. As a result, both the perfectionism tendency of the students and the interaction types of game narratives led to significant differences to their social problem solving ability in game-based learning. Especially, the high perfectionism tendency of the students and the textonic interaction type of the games had interactive effects on their social problems solving ability.

Citation

Kang, S.J. & Cheong, D.U. (2008). The Effect of Perfectionism and Game Narrative's Interaction Type on a Social Problem Solving Ability in Game-Based Learning. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1707-1711). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 12, 2022 from .

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