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Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
PROCEEDINGS

, ETR Associates, United States ; , -- Institute for Teaching through Technology & Innovative Practices, United States ; , University of Vermont College of Engineering and Mathematical Science, United States ; , North Carolina State University, United States ; , University of North Carolina-Wilmington, United States ; , TinCan, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation's Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from Seven ITEST projects will share their experiences, insights, and lessons learned. The presentations will cover such topics as the correlation of video games and 21st Century Skills, students building games, engaging high school students in global challenges, haptic feedback in games, and creating content through Squeak. The major thrust of each presentation will cover each of the following three areas:1.Engaging students in Virtual Learning Environments (student game and simulation creation)2.Teacher professional development around games and simulations 3.Policy and practice effecting integrating games and simulations into curriculum.

Citation

Bean, S., Talaiver, M., Gibson, D., Minogue, J., Tagliarini, G. & Michaelson, K. (2008). Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1620-1622). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from .

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