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Gamer Discretion Advised: How MMOG Players Determine the Quality and Usefulness of Online Resources PROCEEDINGS

, University of Nevada, Las Vegas, United States ; , University of Illinois, Chicago, United States

Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

As members of a knowledge society, users must identify, evaluate, and utilize information from a variety of texts, across a sundry of resources. Although these skills are vital for productive citizenship in a post-typographic world, there are few investigations that examine multiple text comprehension in highly complex environments or describe how these specific skills might be of interest to educators. As a result, this research describes the criteria gamers report using in order to determine the quality of a resource within the context of the World of Warcraft. The literacy skills used by gamers in this environment provide us with a more complete understanding of multiple text comprehension overall and within similar complex environments like those found in education.

Citation

Schrader, P. & Lawless, K. (2008). Gamer Discretion Advised: How MMOG Players Determine the Quality and Usefulness of Online Resources. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 710-715). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 15, 2018 from .

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