Examining Authoring Tools for Serious Games PROCEEDINGS
Marty Kauhanen, Minh Tran, Robert Biddle, HOT Lab - Carleton University, Canada
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Quebec City, Canada ISBN 978-1-880094-63-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Abstract: Serious games are games that support learning. Studying serious games has led our research group to examine authoring tools for video games and interactive narrative systems. This paper introduces and highlights some of the user-centered methods and frameworks employed in our ongoing research to examine existing authoring tools and to help in the development of new ones. These techniques may be employed easily in other domains. Finally, we present a basis of a pattern language of design for authoring tools, specifically for story-tellers that are not programmers.
Kauhanen, M., Tran, M. & Biddle, R. (2007). Examining Authoring Tools for Serious Games. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 6091-6097). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved October 24, 2017 from https://www.learntechlib.org/p/26760/.
© 2007 AACE