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Making Sense of Video Games: Pre-Service Teachers Struggle with This New Medium PROCEEDINGS

, University of Georgia, United States ; , Wayne State University, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Quebec City, Canada ISBN 978-1-880094-63-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This next generation of students have had exposure to digital media far more than any previous generation, particularly video games. Almost daily, news outlets report the latest news on the evils of video games, how much children are playing video games, the potential of video games, and the list just goes on. In this presentation, the researchers explore how pre-service teachers make sense of a commercially purchased video games and its role in classroom teaching.

Citation

Evans, M. & Barbour, M. (2007). Making Sense of Video Games: Pre-Service Teachers Struggle with This New Medium. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2496-2501). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved June 20, 2018 from .

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