E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Quebec City, Canada ISBN 978-1-880094-63-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
It has become increasingly necessary to motivate and actively involve users to provide quality feedback for the development of future versions of applications and services within whatever institution is at issue. For this purpose we have developed an E-Quiz game to accelerate the process of learning, understanding and the successful usage of new technologies and applications. The E-Quiz is based on a simple content management system where questions and answers can be defined, personal and organisational data can be stored and a rule system on performance scores can be executed. E-Quiz games are an integrated part within a new IT marketing strategy including internal eCommunity systems, which have evolved over the past few years in response to decreasing user acceptance caused by new applications and technologies. E-Quiz games are not limited to IT content and will be applied in the future to affirm general intra-organisational knowledge dissemination.
Maurer, H. & Schinagl, W. (2007). E-Quiz - A Simple Tool to Enhance Intra-Organisational Knowledge Management eLearning and Edutainment Training. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1080-1088). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).
© 2007 Association for the Advancement of Computing in Education (AACE)