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"I need a green axe": Video Games and Your Social Studies Classroom PROCEEDINGS

, University of Georgia, United States ; , Wayne State University, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Quebec City, Canada ISBN 978-1-880094-63-1 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Today's students are natives of technology more than ever before. Along with being natives of the digital world, students are also avid video game players in a way that the previous generation was avid television viewers. There is a movement in some circles within the academy to explore how video games of how video games can be integrated into the schooling experience. This session explores this innovative, and controversial, teaching technique and strategy. By using the online video game Guild Wars® as an example, new pedagogies for reaching these students (and a myriad of social studies principles) will be explored.

Citation

Evans, M. & Barbour, M. (2007). "I need a green axe": Video Games and Your Social Studies Classroom. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 781-786). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved January 23, 2018 from .

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