Using Virtual Reality to Learn and Socialise Online PROCEEDINGS
Gavin McArdle, Teresa Monahan, Michela Bertolotto, University College Dublin, Ireland
EdMedia: World Conference on Educational Media and Technology, in Vancouver, Canada ISBN 978-1-880094-62-4 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Social interaction and community building is a very important part of university life. As more universities opt to incorporate e-learning for delivering learning content, there is potential for a loss of social contact between students. Some currently available Learning Management Systems attempt to address this need by providing forums and message boards where students can discuss relevant topics. More recently some researchers have begun to combine Virtual Reality with synchronous communication tools to create online 3D environments for real-time delivery of learning content. This paper describes our own system CLEV-R, which explores the use of a 3D environment to deliver learning content but also to facilitate meaningful social interaction with fellow students. We also describe our efforts in providing a similar system on mobile devices, for students on the move. We report on an initial evaluation study, which shows that CLEV-R proved popular with students and educators alike.
McArdle, G., Monahan, T. & Bertolotto, M. (2007). Using Virtual Reality to Learn and Socialise Online. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 4225-4234). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved June 20, 2018 from https://www.learntechlib.org/primary/p/25986/.
© 2007 Association for the Advancement of Computing in Education (AACE)