Learning in a Virtual World, Part 2 PROCEEDINGS
Patricia McGee, The University of Texas at San Antonio, United States ; Colleen Carmean, Arizona State University, United States ; Ulrich Rauch, The University of British Columbia, Canada ; Nick Noakes, Hong Kong University of Science & Technology, China ; Cyprien Lomas, The University of British Columbia, Canada
EdMedia + Innovate Learning, in Vancouver, Canada ISBN 978-1-880094-62-4 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Virtual learning environments (VLE) are not new to higher education but are currently gaining much attention in both the popular and academic press. Historically VLEs have been heavy on engagement but weak in user interface and usability. Commercial development of Virtual Worlds has surpassed developments in VLEs. Most recently there has been a trend toward 3D virtual worlds in which participants (or inhabitants) move and interact within a complex and constructed environment. Many virtual worlds offer compelling UI and interactive functions that engage and even absorb the frequent or casual visitor. This symposium explores themes that have emerged from the use and discussion about the use of the Virtual World Second Life as a VLE.
McGee, P., Carmean, C., Rauch, U., Noakes, N. & Lomas, C. (2007). Learning in a Virtual World, Part 2. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3681-3685). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved November 14, 2018 from https://www.learntechlib.org/primary/p/25905/.
© 2007 Association for the Advancement of Computing in Education (AACE)
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