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Learning in Technology: Reconceptualizing Immersive Environments
Article

, University of Nevada, Las Vegas, United States

AACE Review (formerly AACE Journal) Volume 16, Number 4, ISSN 1065-6901 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

Traditional models of technology integration can be classified into three general categories or perspectives: (a) learning about, (b) from, or (c) with technology. However, the increase in networking technologies has given rise to virtual communities, cultures, and worlds. This article proposes an additional perspective that acknowledges emerging technological trends associated with learning in technology. From this view, technology is not considered to be a topic or tool, but the environment in which learning takes place. A short historical perspective on the integration of technology is presented. Examples are drawn from existing virtual spaces (i.e., the WWW and Multi-User Virtual Environments). Implications for educators and researchers are discussed.

Citation

Schrader, P.G. (2008). Learning in Technology: Reconceptualizing Immersive Environments. AACE Review (formerly AACE Journal), 16(4), 457-475. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved September 30, 2022 from .

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