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Linking Pedagogical Theory of Computer Games to Their Usability Article

, , , City University-London, United Kingdom

International Journal on E-Learning Volume 7, Number 3, ISSN 1537-2456 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA


This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that constitute games. This is then followed by the theoretical discussion of the relationship between the game components and the learning theories, namely behaviourism, cognitive constructivism, and social constructivism. Ten games are analysed using the learning theories and a typology of game is proposed that classifies games into four major categories. Then based on these findings we developed a set of guidelines for game-based learning using Human Computer Interaction (HCI) methods.


Ang, C.S., Avni, E. & Zaphiris, P. (2008). Linking Pedagogical Theory of Computer Games to Their Usability. International Journal on E-Learning, 7(3), 533-558. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved July 17, 2018 from .


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Cited By

  1. Identifying Student Profiles to Investigate Behavior during an Avatar-Based Learning Task in a Virtual Environment

    Heather May Gautreau & Patricia Boechler, University of Alberta, Canada

    EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1553–1561

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