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Simulation and Advanced Gaming Environments (SAGE) for Learning
PROCEEDINGS

, , Simon Fraser University, Canada ; , University of Quebec at Montreal (Teleuniversite), Canada

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Honolulu, Hawaii, USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

The Simulations and Advanced Gaming Environments (SAGE) for Learning project is a four-year investigation of the potential of advanced-technology games and simulations to support learning. A bilingual team of researchers and collaborating partners across Canada are developing and testing applications in several levels of health-related learning, supported by foundational work on conceptual frameworks, evaluation methodologies and tools, and supporting Internet and handheld technologies. This project will add to our knowledge of and experience with digital game-based learning for K-12, university, and professional learners.

Citation

Ireland, A., Kaufman, D. & Sauvé, L. (2006). Simulation and Advanced Gaming Environments (SAGE) for Learning. In T. Reeves & S. Yamashita (Eds.), Proceedings of E-Learn 2006--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2028-2036). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 22, 2019 from .

Keywords

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References

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Cited By

  1. Do Anonymity and Choice of Role help to Motivate and Engage Higher Education Students in Multiplayer Online Role Play Simulation Games?

    Roni Linser, Open University of Israel, Israel; Gila Kurtz, Holon Institute of Technology, Israel

    EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1506–1513

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.