Design Guidelines For Children Programming In School Environment PROCEEDINGS
Supawan Prompramote, Kathy Blashki, Penelope Goward, Deakin University, Australia
EdMedia: World Conference on Educational Media and Technology, in Orlando, FL USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This paper describes design guidelines of a programming environment for children, aiming to lower the barriers for children to learn programming. Our model called GBuilder has been developed on the basis of guidelines, with the express purpose of enabling and empowering the students to develop their own learning programs in survival literacy within enjoyable and fun environment.
Prompramote, S., Blashki, K. & Goward, P. (2006). Design Guidelines For Children Programming In School Environment. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2404-2409). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 21, 2018 from https://www.learntechlib.org/p/23345/.
© 2006 Association for the Advancement of Computing in Education (AACE)