Effect of Computer Games on Young Children: A Pilot Study
PROCEEDINGS
Tsung-Yen Chuang, Wei-Fan Chen, Chung-Pei Chuang, The Pennsylvania State University, United States
Society for Information Technology & Teacher Education International Conference, in Orlando, Florida, USA ISBN 978-1-880094-58-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
The rapid development of emerging technologies in the past few years has changed the way people learn. It is important for us to re-scrutinize the influence of computer-based video games in today's education, especially for young children. An extensive review of literature in the effect of computer-based video games on learning is presented. An experimental pilot was conducted. The results from this pilot study provide experimental evidence to support the notion that the use of computer games facilitates students' cognitive learning process. In addition, its multimedia functionality and instructional capability should be considered as much as CAI programs. The participants with high-level states of prior knowledge obtained higher scores in the post-test. This pilot study verified the general hypothesis that students who possessed greater relevant prior knowledge tended to establish their own knowledge base by self-learning more easily than others.
Citation
Chuang, T.Y., Chen, W.F. & Chuang, C.P. (2006). Effect of Computer Games on Young Children: A Pilot Study. In C. Crawford, R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2006--Society for Information Technology & Teacher Education International Conference (pp. 858-862). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/22154/.
Keywords
References
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