
Onboarding by Gamification. Design and Evaluation of an Online Service to Support First Year Students
PROCEEDING
Matthias Heinz, Helge Fischer, TU Dresden, Germany
EdMedia + Innovate Learning, in Online, The Netherlands ISBN 978-1-939797-50-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Institutions of higher education use learning management systems. They are often confronted with the prejudice of being a document filing and management system. The study assistance system gOPAL gamifies a learning management system and builds on the in-house platform of an university to offer digital onboarding. The analysis of user data and evaluation data, enriched by the inclusion of the Short User Experience Questionnaire show, that it works to motivate students using a learning offer voluntary by adequate learner experience design.
Citation
Heinz, M. & Fischer, H. (2020). Onboarding by Gamification. Design and Evaluation of an Online Service to Support First Year Students. In Proceedings of EdMedia + Innovate Learning (pp. 693-702). Online, The Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved April 22, 2021 from https://www.learntechlib.org/primary/p/217371/.
© 2020 Association for the Advancement of Computing in Education (AACE)