
Privacy Guide Epic Development – Time-Constrained Distributed Team Work in an Undergraduate Higher Education Course on Informatics and Society
PROCEEDING
David Haselberger, University of Vienna, Austria ; Thomas Spielhofer, Y Consulting, Austria
EdMedia + Innovate Learning, in Online, The Netherlands ISBN 978-1-939797-50-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment – the epic bedtime story game – at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively elaborated a “privacy guide for your neighbor next door”. This privacy guide featured six chapters covering various aspects from data privacy in social media to infrastructure considerations. After evaluating their final product in their peer groups, students provided feedback on a web platform regarding their experience of developing this guide. A qualitative content analysis of student contributions was conducted to find out about their key learnings and how they perceived this new way of learning. The student’s feedback showed that this result-oriented, time-constrained setting vividly resembles work as it can be experienced in work life – both in the stress-level and the satisfaction of having a valuable tangible result after just three hours of work.
Citation
Haselberger, D. & Spielhofer, T. (2020). Privacy Guide Epic Development – Time-Constrained Distributed Team Work in an Undergraduate Higher Education Course on Informatics and Society. In Proceedings of EdMedia + Innovate Learning (pp. 641-651). Online, The Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved June 9, 2023 from https://www.learntechlib.org/primary/p/217364/.
© 2020 Association for the Advancement of Computing in Education (AACE)