Online Approaches for Implementing a Digital Escape Room with Preservice Teachers
Kalianne L. Neumann, Frances Alvarado-Albertorio, Andrea Ramírez-Salgado, Oklahoma State University, United States
Journal of Technology and Teacher Education Volume 28, Number 2, ISSN 1059-7069 Publisher: Society for Information Technology & Teacher Education, Waynesville, NC USA
Digital escape rooms can transform any lesson into an engaging learning environment. This article describes the implementation of a digital escape room in an undergraduate educational technology course for preservice teachers. The digital escape room was designed and developed using a 10-step process and covered the topic of gamification. Typically, this activity is facilitated during a face-to-face class meeting; however, instructors were required to modify the activity when the university transitioned to online learning in response to COVID-19. The purpose of the study was to explore the process of implementing the digital escape room using two different approaches to online instruction: synchronous and asynchronous. Preliminary findings suggest that replicating the activity in a synchronous setting is similar to a face-to-face environment, whereas students in the asynchronous setting may need more reading comprehension support. Implications for practice and directions for future research are discussed.
Neumann, K.L., Alvarado-Albertorio, F. & Ramírez-Salgado, A. (2020). Online Approaches for Implementing a Digital Escape Room with Preservice Teachers. Journal of Technology and Teacher Education, 28(2), 415-424. Waynesville, NC USA: Society for Information Technology & Teacher Education.
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