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Impact of pre-service teachers’ gaming behaviours on their confidence and competence in applying game-based learning approaches: Implications for Teacher Educators
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, , , , Dublin City University, Ireland

Society for Information Technology & Teacher Education International Conference, in Online ISBN 978-1-939797-48-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

Despite the increased popularity of Game-based Learning (GBL), there is still a lack of empirical evidence supporting GBL as an approach and the need for ongoing research is widely advocated (Hainey et al., 2016). In particular, the area of teacher education in GBL is identified as an area of research that warrants increased attention. According to Foster, Shah & Duvall (2015), teachers’ in-ability to use GBL is compounded by the lack of teacher education or professional learning programmes that focus on developing teacher confidence and competence in adopting GBL, particularly at the pre-service level. Accepting the belief that pre-service teacher education has a strong influence on teachers’ use of technology in their practice (Hammond et al, 2009), and acknowledging that a significant variable in teacher acceptance and adoption of GBL in the classroom is the teacher’s own prior experience with gaming (Becker and Jacobsen 2005); this research investigates how pre-service teachers’ gameplay behaviours influenced their confidence and competence towards using GBL. It also examines the implications of pre-service teachers’ confidence and competence towards using GBL approaches for teacher educators and the design of pre-service teacher education programs in GBL.

Citation

Butler, D., Leahy, M., Hsu, H.P. & Moynihan, D. (2020). Impact of pre-service teachers’ gaming behaviours on their confidence and competence in applying game-based learning approaches: Implications for Teacher Educators. In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1684-1691). Online: Association for the Advancement of Computing in Education (AACE). Retrieved March 1, 2021 from .

Slides