
Constructing an Immersive VR Engineering Lab Training Environment
PROCEEDING
Xinhao Xu, Fang Wang, University of Missouri-Columbia, United States
Society for Information Technology & Teacher Education International Conference, in Online ISBN 978-1-939797-48-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
In this preliminary study, we aim to design a VR-enabled training environment that offers college students an immersive learning experience in engineering lab training. We follow the theoretical framework and ideas originating from situated learning, participatory simulation, embodied cognition, and design-based research. The lab is about microfabrication photolithography which enables a student to practice the related operations in a virtual cleanroom. Unity3D and Oculus Rift are used for the development of the lab environment. In this short paper, we report some initial data and results from the alpha user test that we have had at this moment. The study is on-going with more data to be collected, and we will report more findings and share more experiences in forthcoming publications.
Citation
Xu, X. & Wang, F. (2020). Constructing an Immersive VR Engineering Lab Training Environment. In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1046-1051). Online: Association for the Advancement of Computing in Education (AACE). Retrieved March 8, 2021 from https://www.learntechlib.org/primary/p/215860/.
© 2020 Association for the Advancement of Computing in Education (AACE)
Slides
- presentation_3104_55967.pdf (Access with Subscription)
- SITE2020_VRLab_Xu and Wang.pdf (Access with Subscription)