Language Learning in the 21st Century: Malaysian ESL Students' Perceptions of Kahoot!
Debbita Tan, Bee Lee, Malini Ganapathy, Shaidatul Kasuma, School of Languages, Literacies and Translation, Universiti Sains Malaysia, Gelugor, Malaysia
IJVPLE Volume 9, Number 2, ISSN 1947-8518 Publisher: IGI Global
Kahoot! is a gaming system designed for interactive learning and can be utilised for students of all ages. The present study involved two groups of Malaysian ESL students (n = 57) enrolled in a remedial English proficiency course in a public university. All 57 participants were exposed to weekly Kahoot! sessions over a period of one semester; the sessions covered various English language learning components including vocabulary and reading comprehension, but focused largely on grammar. At the end of the semester, the participants completed a 34-item questionnaire comprising closed- and open-ended items. The questionnaire was tested for reliability with returned values indicating high internal consistency, thus making the instrument a reliable option for use in future studies. The study's findings indicate that the students found Kahoot! to be beneficial in terms of: 1) inducing motivation, and 2) fostering and reinforcing learning. The students were also of the opinion that Kahoot! would be useful for foreign language learning (for instance, Spanish and French).
Tan, D., Lee, B., Ganapathy, M. & Kasuma, S. (2019). Language Learning in the 21st Century: Malaysian ESL Students' Perceptions of Kahoot!. International Journal of Virtual and Personal Learning Environments, 9(2), 55-71. IGI Global.