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SIG-GLUE Strengthens Competencies and Supports Practitioners in Application of Games for Learning
PROCEEDINGS

, FH JOANNEUM, Dept. of Information Design, Austria ; , FH JOANNEUM, Center for Multimedia Learning, Austria

EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Abstract: The SIG-GLUE community is formatted to provide a world wide communication and exchange platform for game-based learning in the field of universities and lifelong learning. The community could be seen as "knowledge pool" i.e. a resource of guidelines and practical examples that can be taken over thus facilitating the application of game-based learning. In the paper we describe formation process, theoretical background, tools and resources of the SIG-GLUE.

Citation

Pivec, M. & Sfiri, A. (2005). SIG-GLUE Strengthens Competencies and Supports Practitioners in Application of Games for Learning. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 2512-2516). Montreal, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved December 9, 2019 from .

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