Optimizing Flow Experience in Web-based Math Refresher Course
Kristian Kiili, Harri Ketamo, Tampere University of Technology, Pori, Finland
EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Recent years the lecturers of Tampere University of Technology, Pori have found that a number of new students face problems with engineering mathematics due to inadequate skills on basic mathematics. The problem was solved by developing a Web-based math refresher course for the students. In this paper the results of the first implementation of the course are presented. However, the main focus is on further development of the course system. The purpose of this development is to facilitate students' experiences in order to maximize the impact of the course. The development scenario that is grounded with the help of flow theory and the results of an adaptive geometry game is presented. The results of the game indicate that flow theory can be utilized in designing effective learning solutions. Thus, in order to facilitate students learning experiences adaptation to user's skill level in particular will be considered when developing the second version of math refresher course.
Kiili, K. & Ketamo, H. (2005). Optimizing Flow Experience in Web-based Math Refresher Course. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1783-1790). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
© 2005 Association for the Advancement of Computing in Education (AACE)
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Harri Ketamo, Satakunta University of Applied Sciences, Finland; Jarkko Alajääski, University of Turku, Finland; Kristian Kiili, Tampere University of Technology, Finland
EdMedia + Innovate Learning 2009 (Jun 22, 2009) pp. 3658–3667
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