You are here:

Blending instructional design principles with computer game design: The development of Descartes' Cove
PROCEEDINGS

, Johns Hopkins University Center for Talented Youth, United States

EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper describes a research and development project called Descartes' Cove, which blends instructional design principles with the compelling elements of computer-based role-playing games to create mathematics adventures for middle school and early high school students. The development methodology drew on research in math education, psychology, human-computer interface design, and game design, and relied heavily on prototype evaluations by students and teachers. The six CD-ROMs, released in spring, 2005, emphasize investigation and exploration. Each contains a different role-playing adventure with vivid graphics, animations, music, and increasingly more advanced math challenges based on specific standards areas established by the National Council of Teachers of Mathematics (NCTM).

Citation

Wallace, P. (2005). Blending instructional design principles with computer game design: The development of Descartes' Cove. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 402-407). Montreal, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved December 9, 2019 from .

Keywords

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References