A concept map-embedded educational computer game for improving students' learning performance in natural science courses
Gwo-Jen Hwang, Li-Hsueh Yang, Graduate Institute of Digital Learning and Education, Taiwan ; Sheng-Yuan Wang, Graduate Institute of Applied Science and Technology, Taiwan
Computers & Education Volume 69, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Many recent studies have reported the benefits of educational computer games in promoting students' learning motivations. On the other hand, however, the effect of digital game-based learning in improving students' learning performance has been questioned. Several previous studies have reported that without properly integrating learning strategies into gaming scenarios, the effectiveness of educational computer games could be limited, or may be even worse than that of the conventional technology-enhanced learning approach. In this study, a concept map-embedded gaming approach is proposed for developing educational computer games by integrating concept mapping as part of the gaming scenarios to help students organize what they have learned during the game-based learning process. Moreover, a role-playing game has been developed for an elementary school natural science course based on the proposed approach. From the experimental results, it is found that the concept map-embedded gaming approach can significantly improve the students' learning achievement and decrease their cognitive load. Moreover, the students who learned with the proposed approach revealed a significantly higher degree of perceived usefulness than those who learned with the conventional game-based learning approach.
Hwang, G.J., Yang, L.H. & Wang, S.Y. (2013). A concept map-embedded educational computer game for improving students' learning performance in natural science courses. Computers & Education, 69(1), 121-130. Elsevier Ltd.
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Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions
Hui-Chen Lin, Graduate Institute of Applied Science and Technology, Taiwan; Gwo-Jen Hwang, Graduate Institute of Digital Learning and Education, Taiwan; Yaw-Don Hsu, Department of Neurology, Taiwan
Computers & Education Vol. 139, No. 1 (October 2019) pp. 207–221
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