AI: Objects and Meta Objects in Learning Musical Performance
Kathiravelu Ganeshan, Unitec Institute of Technology, New Zealand
EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This paper describes a unique software developed by the author. Various musical elements have been modeled as objects and meta objects and the objects that are helpful in the learning process are displayed on the screen. The learner may also choose to have the software render the piece with all the nuances of a particular genre of music, on an instrument of his/her choice. The software is unique in that it is the only one that is capable of the gamakams, the nuances of Indian classical music, using standard MIDI. The reasons why the software is useful, the problems and solutions, the choice of objects and meta objects, details of the finished version, the human interface and the AI techniques used are all discussed. Screen shots of the software and future and related developments, including the extending of the core of the program for applications in robotic entertainment, smart buildings and music therapy are also included.
Ganeshan, K. (2005). AI: Objects and Meta Objects in Learning Musical Performance. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 194-200). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
© 2005 Association for the Advancement of Computing in Education (AACE)