A narrative literature review of games, animations and simulations to teach research methods and statistics
Elizabeth A. Boyle, School of Social Science, United Kingdom ; Ewan W. MacArthur, Thomas M. Connolly, Thomas Hainey, School of Computing, United Kingdom ; Madalina Manea, University of Medicine and Pharmacy of Craiova, Romania ; Anne Kärki, Satakunta University of Applied Sciences, Finland ; Peter van Rosmalen, Welten Institute
Computers & Education Volume 74, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Basic competence in research methods and statistics is core for many undergraduates but many students experience difficulties in acquiring knowledge and skills in this area. Interest has recently turned to serious games as providing engaging ways of learning. The CHERMUG project was developed against this background to develop games to support students in learning about research methods and statistics. As a first step in designing the CHERMUG games a narrative literature review was carried out to establish whether similar games, animations and simulations already existed. Search terms used in the literature review included varied terms for digital games, simulations and animations, terms relevant to the twin goals of learning and engagement in games and terms for research methods and statistics. Application of the inclusion criteria led to 26 papers which were considered relevant. Synthesis of the papers suggested that there is reason to be optimistic that a game-based approach might be effective in learning in this area.
Boyle, E.A., MacArthur, E.W., Connolly, T.M., Hainey, T., Manea, M., Kärki, A. & van Rosmalen, P. (2014). A narrative literature review of games, animations and simulations to teach research methods and statistics. Computers & Education, 74(1), 1-14. Elsevier Ltd.
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I.G.P. Buditjahjanto, Luthfiyah Nurlaela, Ekohariadi & Mochamad Riduwan, Universitas Negeri Surabaya, Surabaya, Indonesia
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