You are here:

Investigating the Role of Minecraft in Educational Learning Environments

Educational Media International Volume 53, Number 4, ISSN 0952-3987


This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning through edugames was found to enhance learning as well as allow students to attain overall learning outcomes. This permitted an enhancement of engagement, collaboration, the creation of authentic learning activities as well as the attainment of learning outcomes. The role of the teacher was also found to play a considerable role in students attaining these twenty-first-century teaching and learning capabilities.


Callaghan, N. (2016). Investigating the Role of Minecraft in Educational Learning Environments. Educational Media International, 53(4), 244-260. Retrieved September 22, 2019 from .

This record was imported from ERIC on January 10, 2019. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.