Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations
ARTICLE
Gwo-Jen Hwang, Po-Han Wu, Chi-Chang Chen, Nien-Ting Tu
Interactive Learning Environments Volume 24, Number 8, ISSN 1049-4820
Abstract
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive gaming approach is proposed to support AR-based learning activities conducted in real-world contexts. An experiment has been conducted on an elementary school ecology course to explore the effectiveness of the proposed approach in comparison with the conventional AR-based mobile learning approach in field trips. The experimental results show that the AR-based gaming approach can improve not only students' learning attitudes, but also their learning performance on the field trip. Accordingly, discussions and some suggestions for future work are provided.
Citation
Hwang, G.J., Wu, P.H., Chen, C.C. & Tu, N.T. (2016). Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations. Interactive Learning Environments, 24(8), 1895-1906. Retrieved March 19, 2024 from https://www.learntechlib.org/p/194312/.
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Keywords
- academic achievement
- Achievement Gains
- Competition
- computer games
- Computer Oriented Programs
- Ecology
- educational technology
- electronic learning
- Elementary School Science
- Elementary School Students
- Entomology
- Experiments
- Field Trips
- Foreign Countries
- Grade 5
- Handheld Devices
- Instructional Effectiveness
- Learning Activities
- learning strategies
- Likert Scales
- Observation
- Pretests Posttests
- Questionnaires
- Relevance (Education)
- Science Achievement
- Simulated Environment
- Statistical Analysis
- student attitudes
- Student Improvement
Cited By
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The Effect of Augmented Reality Applications in the Learning Process: A Meta-Analysis Study
Muzaffer Ozdemir, Cavus Sahin, Serdar Arcagok & M. Kaan Demir
Eurasian Journal of Educational Research Vol. 74, No. 1 (2018) pp. 165–186
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Trends in Educational Augmented Reality Studies: A Systematic Review
Mustafa Sirakaya & Didem Alsancak Sirakaya
Malaysian Online Journal of Educational Technology Vol. 6, No. 2 (2018) pp. 60–74
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