Analysing Group Dynamics of a Digital Game-Based Adventure Education Course
ARTICLE
Chang-Hsin Lin, Ju-Ling Shih
Journal of Educational Technology & Society Volume 21, Number 4, ISSN 1176-3647 e-ISSN 1176-3647
Abstract
This study reported the group development training results using a digital game-based adventure education course. In the research, six traditional adventure education activities were developed into six digital games that are assembled and practiced in the face-to-face course. The course was designed based on Tuckman's team development model in which students are trained to have positive human interactions and work as a team. With Hill Interaction Matrix (HIM) and focus group, the processes of students' oral interactions in the course were documented and analysed to see each groups' group dynamics and group development conditions. The results showed that groups of all kinds can be developed into effective groups and had positive human interactions after the course.
Citation
Lin, C.H. & Shih, J.L. (2018). Analysing Group Dynamics of a Digital Game-Based Adventure Education Course. Journal of Educational Technology & Society, 21(4), 51-63. Retrieved May 20, 2022 from https://www.learntechlib.org/p/190851/.

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