Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education
ARTICLE
Panagiotis Kosmas, Andri Ioannou, Symeon Retalis
TLRPTIL Volume 62, Number 6, ISSN 8756-3894
Abstract
From an embodied learning perspective, the active human body can alter the function of the brain and therefore, the cognitive process. In this work, children's activity using motion-based technology is framed as an example of embodied learning. The present investigation focuses on the use of a series of Kinect-based educational games by 31 elementary students with special educational needs in mainstream schools, during a five-month intervention study. Results based on psychometric pre-post testing in conjunction with games-usage analytics, a student attitudinal scale, teachers' reflection notes and teacher interviews, demonstrated the positive impact of the games on children's short-term memory skills and emotional stage. Overall, the study improves our understanding of embodied learning via motion-based technology in teaching and learning with children with special educational needs.
Citation
Kosmas, P., Ioannou, A. & Retalis, S. (2018). Moving Bodies to Moving Minds: A Study of the Use of Motion-Based Games in Special Education. TechTrends: Linking Research and Practice to Improve Learning, 62(6), 594-601. Retrieved March 19, 2024 from https://www.learntechlib.org/p/190365/.
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