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Case Study 4: Using Game-Based Learning for Induction
ARTICLE

, Manchester Metropolitan University, Manchester, United Kingdom

International Journal of Game-Based Learning Volume 7, Number 3, ISSN 2155-6849 Publisher: IGI Global

Abstract

This case study tracks the development of a digital induction resource implementing game elements that focuses on the first two stages of Gilly Salmon's Five Stage Model, namely ‘access and motivation' and ‘online socialisation' (Salmon, 2011). In the summer of 2016, a prototype was developed and presented at the Playful Learning conference, with a view to completing a full evaluation for the next cohort of the programme.

Citation

Javaid, O. (2017). Case Study 4: Using Game-Based Learning for Induction. International Journal of Game-Based Learning, 7(3), 98-100. IGI Global. Retrieved September 17, 2019 from .

Keywords