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Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT Mindstorms™ Robots
ARTICLE

, Future University Hakodate, Japan ; , Teesside University, United Kingdom ; , Yokohama National University, Japan ; , Teesside University, United Kingdom

IJVPLE Volume 1, Number 1, ISSN 1947-8518 Publisher: IGI Global

Abstract

Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social constructivist learning, personal interpretation, decision-making and community cooperation fosters long-term understanding and transference of learned concepts. The construction of knowledge requires learners to be actively involved in the process of learning. For effective science learning to take place an instructor’s pedagogical approach must be anchored in meaningful contexts so that students have actual opportunities to experience science. This paper presents the early stages of a research project that attempts to assess and define effective measurements for evaluating strategies for communicating science by using LEGO robots and Mindstorms™ RCX controllers that are collaboratively constructed and programmed by students using virtual technologies while physically situated in different locations.

Citation

Vallance, M., Martin, S., Wiz, C. & van Schaik, P. (2010). Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT Mindstorms™ Robots. International Journal of Virtual and Personal Learning Environments, 1(1), 20-37. IGI Global. Retrieved June 19, 2019 from .

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