You are here:

The 5 Discourses of Design in e-Learning
PROCEEDING

, Arizona State University, Mary Lou Fulton Teachers, United States ; , , Arizona State University, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, NV, United States ISBN 978-1-939797-35-3 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

The history of educational technology is littered with cycles of hype and despair about the potential of a new technology and how it would transform education. We suggest that one reason our field has not been successful at changing education is because we have not understood the complex role design plays over different discourse contexts. We offer a framework that looks at design discourse as it plays out across different levels of the educational process. We argue design of e-learning occurs in somewhat non-overlapping discourses focusing on artifacts, processes, experiences, systems and culture. Each of these discourses has different practices, elements and tools and differ in their inherent complexity or wickedness. It is only by working across these discourses that we can develop productive ways of creating impactful e-learning environments. We offer implications of this framework for design, research, and the training of the next generation of e-learning specialists.

Citation

Mishra, P., Scragg, B. & Warr, M. (2018). The 5 Discourses of Design in e-Learning. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1362-1365). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved December 19, 2018 from .

View References & Citations Map

References

  1. Buchanan, R. (2001). Design research and the new learning. Design Issues, 17(4), 3–23.
  2. Devereux, F.L., Engelhardt, N.L., Mort, P.R., & Stoddard, A.J. (1933). The educational talking picture. Chicago,Ill.: University of Chicago Press.
  3. Gilder, G. (2000). Telecosm: How infinite bandwidth will revolutionize our world. New York: Simon and Schuster.
  4. Lockwood, T., & Papke, E. (2017). Innovation by design. Wayne, NJ: Career Press.
  5. Meyer, R. (2014, August 12). Why tech still hasn’t solved education's problems. The Atlantic. Retrieved from http://www.theatlantic.com/technology/archive/2014/08/why-tech-still-hasnt-solved-educationsproblems/375879/
  6. Mishra, P., Koehler, M.J., & Kereluik, K. (2009). Looking back to the future of educational technology.TechTrends, 53(5), 49.
  7. Nelson, H.G., & Stolterman, E. (2014). The design way: intentional change in an unpredictable world (2nd ed.).Cambridge, MA: The MIT Press.
  8. Rittel, H., & Webber, M.M. (1973). Dilemmas in a general theory of planning. Policy Sciences, 4, 155–169.
  9. Schultz, M.J. (1969). The teacher and overhead projection. A treasury of ideas, uses and techniques. New Jersey:Prentice-Hall. Retrieved from https://eric.ed.gov/?id=ED038861
  10. Simon, H.A. (1969). The sciences of the artificial (3rd ed.). Cambridge, MA: MIT Press.

These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact info@learntechlib.org.

Slides