
Learning With Mobile Devices: An Overview
article
Christopher J. Devers, Johns Hopkins University, United States
; Stefanie Panke, University of North Carolina at Chapel Hill, United States
Journal of Interactive Learning Research Volume 29, Number 3, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
The purpose of this article is not to provide an exhaustive literature review of learning with mobile devices, but rather offer an overview of learning with mobile devices that provides context for this special issue and its manuscripts. Methodologically, we placed more emphases on experimental or quasiexperimental design when possible, as we felt that it was important to offer the readers data and evidence on learning with mobile devices. We provide a condensed overview of learning with mobile devices in K-12 and higher education, and offer summaries of the relevant research for ebooks, podcasts, audience response systems, and augmented reality, as related to mobile devices. Last, we suggest that technology is simply a medium or tool, and that future research should explore how mobile devices can support learning with evidence-based practices and Mayer’s 13 principles of multimedia learning.
Citation
Devers, C.J. & Panke, S. (2018). Learning With Mobile Devices: An Overview. Journal of Interactive Learning Research, 29(3), 257-269. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved March 6, 2021 from https://www.learntechlib.org/primary/p/184754/.
© 2018 Association for the Advancement of Computing in Education (AACE)