iJAC Volume 11, Number 1, ISSN 1867-5565 Publisher: Kassel University Press GmbH
Two projects are introduced: a cooperative game aimed at fostering behavioral, cognitive and meta-cognitive skills within organizations (Holo-Transportation), and a technical procedure aimed at saving lives (Holo-Defibrillation). e-REAL was the educational setting: an environment where physical and digital objects co-exist and interact in real time.Both the two projects were self-instruction learning simulation programs developed to maximize learning results, reducing instructor intervention and cost. Cascading and growing technical know-how about defibrillation was the main target of Holo-Defibrillation, while Holo-Transportation was aimed at empowering teamwork by fostering cognitive flexibility, emotional intelligence and self-awareness, as well as at honing the epistemic acumen related to reviewing ongoing processes and procedures, errors and alternative options.
Salvetti, F., Bertagni, B., Ingrassia, P. & Prattic, G. (2018). HoloLens, Augmented Reality and Teamwork: Merging Virtual and Real Workplaces. International Journal of Advanced Corporate Learning (iJAC), 11(1), 44-47. Kassel University Press GmbH. Retrieved March 23, 2019 from https://www.learntechlib.org/p/184698/.