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Alien Rescue: A 3D Problem-Based Learning Game
PROCEEDING

, University of Texas at Austin, United States ; , The University of Texas at Austin, United States ; , li.chenglu@utexas.edu, United States

EdMedia + Innovate Learning, in Amsterdam, Netherlands Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

In this paper, we describe and present a newly completed version of Alien Rescue 2017, a learning game. It leverages technologies and combines best practices from educational research with innovative technologies to deliver an engaging learning experience for middle school students in science. We will also share research findings conducted using this new version. We believe our design and development process and design-based research experience will be of interest to the community and should provide useful insights to others who are engaged in similar endeavors.

Citation

Liu, M., Li, C. & Pan, Z. (2018). Alien Rescue: A 3D Problem-Based Learning Game. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1203-1209). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved April 22, 2019 from .