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Creative Use of Augmented Reality (AR) in the Classroom: A Synopsis of Three Empirical Studies
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, , , The University of Texas at El Paso, United States

EdMedia + Innovate Learning, in Amsterdam, Netherlands Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper provides an overview of the findings from three recent empirical studies conducted by the authors’ research laboratory, and which collectively examine several different aspects of employing augmented reality (AR) technologies to support K-12 instruction. The first study examined the use of 3D printers to design and fabricate custom AR headsets that are intended for use by middle school students learning STEM content. The second study examined inservice teachers’ concepts for using AR to support their lesson-plans, and the third study examined preservice teachers’ conceptions of how they would use AR to support their future lesson-plans. Cumulatively, these three studies provide the groundwork for future research continuing this line of inquiry that examines the optimal conditions and supports for effectively incorporating AR into the K-12 classroom.

Citation

Tillman, D., Hachey, A. & An, S. (2018). Creative Use of Augmented Reality (AR) in the Classroom: A Synopsis of Three Empirical Studies. In T. Bastiaens, J. Van Braak, M. Brown, L. Cantoni, M. Castro, R. Christensen, G. Davidson-Shivers, K. DePryck, M. Ebner, M. Fominykh, C. Fulford, S. Hatzipanagos, G. Knezek, K. Kreijns, G. Marks, E. Sointu, E. Korsgaard Sorensen, J. Viteli, J. Voogt, P. Weber, E. Weippl & O. Zawacki-Richter (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 899-904). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved March 22, 2019 from .

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