You are here:

A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education
PROCEEDING

, Algoma University, Canada ; , , University of Colima, Mexico

EdMedia + Innovate Learning, in Washington, DC ISBN 978-1-939797-29-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

A small cultural object from Algoma University’s archive was digitized using a commercial 3D scanner and was visualized using a low-cost and easy-to-use virtual reality (VR) headset and a free online 3D graphics viewer. We ran a preliminary usability study with university students to see whether our VR setting may positively affect the object’s visualization and analysis and in turn support learning about local Canadian culture. Initial results showed that in general the VR setting and the 3D model were effective, efficient and satisfactory to use, motivating students to keep using it in further courses. It will be interesting to see in future studies whether the technology integration in the classroom, technology acceptance, learning with VR technology, likeness, motivation, and other issues change over time in an educational setting.

Citation

Garcia-Ruiz, M.A., Santana-Mancilla, P.C. & Gaytan-Lugo, L.S. (2017). A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 259-264). Washington, DC: Association for the Advancement of Computing in Education (AACE). Retrieved June 3, 2020 from .

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References

Slides