A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education
Miguel A. Garcia-Ruiz, Algoma University, Canada ; Pedro C. Santana-Mancilla, Laura Sanely Gaytan-Lugo, University of Colima, Mexico
EdMedia + Innovate Learning, in Washington, DC ISBN 978-1-939797-29-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
A small cultural object from Algoma University’s archive was digitized using a commercial 3D scanner and was visualized using a low-cost and easy-to-use virtual reality (VR) headset and a free online 3D graphics viewer. We ran a preliminary usability study with university students to see whether our VR setting may positively affect the object’s visualization and analysis and in turn support learning about local Canadian culture. Initial results showed that in general the VR setting and the 3D model were effective, efficient and satisfactory to use, motivating students to keep using it in further courses. It will be interesting to see in future studies whether the technology integration in the classroom, technology acceptance, learning with VR technology, likeness, motivation, and other issues change over time in an educational setting.
Garcia-Ruiz, M.A., Santana-Mancilla, P.C. & Gaytan-Lugo, L.S. (2017). A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education. In J. Johnston (Ed.), Proceedings of EdMedia 2017 (pp. 259-264). Washington, DC: Association for the Advancement of Computing in Education (AACE).
© 2017 Association for the Advancement of Computing in Education (AACE)
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