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Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation.
article

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Journal of Virtual Worlds Research Volume 3, Number 1, ISSN 1941-8477 Publisher: Journal of Virtual Worlds Research

Abstract

Science education is concerned with the meaningful pursuit of comprehension, knowledge and understanding of scientific concepts and processes. In Vygotskian social\u2010constructivist learning, personal interpretation, decision-making and community cooperation fosters long\u2010term understanding and transference of learned concepts. In short, the construction of knowledge requires learners to be actively involved in the process of learning. For effective science learning, an instructor\u2019s pedagogical approach must be anchored in meaningful contexts so that students experience science. This paper presents a discussion of the method that has been applied to assessing and defining effective measurements for evaluating strategies for communicating science using LEGO robots and a Mindstorms\u2122 RCX controller collaboratively constructed and programmed by students using a virtual technology (Second Life) whilst physically situated in different locations.

Citation

Martin, S., Vallance, M., van Schaik, P. & Wiz, C. (2010). Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation. Journal of Virtual Worlds Research, 3(1),. Retrieved June 26, 2019 from .

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