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Defining Virtual Worlds and Virtual Environments

, Oxford Internet Institute, University of Oxford

Journal of Virtual Worlds Research Volume 1, Number 1, ISSN 1941-8477 Publisher: Journal of Virtual Worlds Research

Abstract

This is a brief essay, we call “think-pieces”, designed to stimulate a discussion on a particular topic. The topic for this series of essays is “defining virtual worlds”.

Citation

Schroeder, R. (2008). Defining Virtual Worlds and Virtual Environments. Journal of Virtual Worlds Research, 1(1),. Journal of Virtual Worlds Research. Retrieved October 22, 2018 from .

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Cited By

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    Reneta Lansiquot, New York City College of Technology, The City University of New York, United States; Tamrah Cunningham, The Game Center, New York University, United States; Zianne Cuff, New York City College of Technology, The City University of New York, United States

    Global Learn 2016 (Apr 28, 2016) pp. 333–336

  2. Student Satisfaction and Critical Thinking in 2D vs. 3D On-line Postsecondary Music Curriculum

    Mary Ingraham, Patricia Boechler, Luis Marin & Erik deJong, University of Alberta, Canada

    Global Learn 2016 (Apr 28, 2016) pp. 323–332

  3. Learning Geosciences in Virtual Worlds: Engaging Students in Real-World Experiences

    Reneta Lansiquot, Janet Liou-Mark & Reginald Blake, New York City College of Technology, United States

    Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 658–664

  4. Virtual Worlds – Taxonomy and Demographics

    Steve Downey, University of South Florida, United States

    E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1676–1685

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