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Exploring Virtual Reality, Synchronous Learning, and Google Apps with Preservice Teachers with an Interactive Technology Workshop and Tutorial PROCEEDING

, University of Texas at Arlington, United States ; , , , The University of Texas at Arlington, United States

Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This best practices session focuses on the rationale, structure, content, and procedures of a structured hands-on exploration of advanced technology tools as it connected to literacy-focused instruction for preservice elementary teachers. The technology carnival workshop was attended by preservice teachers and was facilitated by faculty. The rationale for the student-centered technology carnival centered on engaging preservice teachers in a large public university-based teacher preparation program around three technology tools they might not ordinarily consider for technology integration: Virtual Reality, Synchronous Learning, and selected Google Apps for Education (GAFE). Objectives of the technology carnival for preservice teachers included helping preservice teacher to explore and evaluate the tools and to identify applications towards their future literacy teaching in the classroom. Handouts and resources will be provided.

Citation

Semingson, P., Owens, D., Crosslin, M. & Brown, B. (2017). Exploring Virtual Reality, Synchronous Learning, and Google Apps with Preservice Teachers with an Interactive Technology Workshop and Tutorial. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1795-1800). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 19, 2018 from .

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References

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These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact info@learntechlib.org.

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Cited By

  1. Bringing VR to Your Class/School: Where to Start

    Yingjie Liu, San Jose State University, United States

    EdMedia + Innovate Learning 2017 (Jun 20, 2017) pp. 963–967

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.

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