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Friends with Different Abilities: An educational computer game
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, St. Mary's University, United States ; , John Jay Science and Engineering Academy, United States

Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This paper describes a project about how someone might learn about disabilities, simply by playing a computer game. An educational computer game was developed where a player is given a quest to go to classrooms of a school for orientation. There are seven disabilities represented (ADHD, Asperger’s, autism, dyscalculia, dysgraphia, dyslexia, and wheelchair bound) in seven of the twelve classrooms in the game. The game was developed in GameMaker Lite 8.1, and images for the backgrounds and objects in the game are from pictures taken at a high school. The game has 54 sprites, 57 objects with behaviors, and 12 rooms in it. In November of 2016, 69 subjects took a pre-test, played the game, and took a post-test. The data showed that people learned from the game, averaging a pre-test score of 8.32 (59%) and post-test score of 12.19 (87%) out of 14 questions.

Citation

Redfield, C. & Redfield, C. (2017). Friends with Different Abilities: An educational computer game. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 445-450). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved February 18, 2020 from .

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Cited By

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  • The Effectiveness of a Game about Learning Disabilities

    Carol Redfield, St. Mary's University, United States; Crystal Redfield, John Jay Science and Engineering Academy, United States

    Society for Information Technology & Teacher Education International Conference 2019 (Mar 18, 2019) pp. 211–216

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