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"Project NEO": A Video Game to Promote STEM Competency for Preservice Elementary Teachers
ARTICLE

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Technology, Knowledge and Learning Volume 20, Number 3, ISSN 2211-1662

Abstract

The need for science, technology, engineering, and mathematics majors for our future workforce is growing, yet fewer students are choosing to major in science, technology, engineering, and mathematics areas, and many are underprepared, in part because elementary school preservice teachers are also underprepared. This National Science Foundation-supported project developed and tested the first of several planned modules of a video game based on the Next Generation Science Standards. Results suggest that preservice teachers who play the video game demonstrate improved science content knowledge. The study also found that preservice teachers had positive attitudes toward video games as instructional tools. Implications for preservice teacher education relating to games and science education are discussed.

Citation

Van Eck, R.N., Guy, M., Young, T., Winger, A.T. & Brewster, S. (2015). "Project NEO": A Video Game to Promote STEM Competency for Preservice Elementary Teachers. Technology, Knowledge and Learning, 20(3), 277-297. Retrieved December 6, 2019 from .

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