You are here:

Situated Learning based on Virtual Environment for improving Disaster Risk Reduction

, ,

Journal of e-Learning and Knowledge Society Volume 12, Number 4, ISSN 1826-6223 e-ISSN 1826-6223 Publisher: Italian e-Learning Association


Emergency management systems require skills from decision makers to mitigate the impact of disasters, reducing fatalities and economic losses. Virtual learning environments have the potential to support the development of those capabilities. In particular, situated learning grounded on serious video games may promote the legitimate peripheral participation of learners to develop resilience capacities and become part of the community of practice. In this paper, a game-based virtual environment is proposed and validated to apply situated learning in a real-world learning community. As a result, the video game virtual environment seems to reinforce the learner engagement in the educational content. In addition, video game technology has a potential to be applied in other learning processes for extending learning experiences, and to transfer knowledge to new situations of disasters and emergency situations, including the participation of facilitators in prevention education efforts for disaster risk reduction.


Caroca, J., Bruno, M. & Aldunate, R. (2016). Situated Learning based on Virtual Environment for improving Disaster Risk Reduction. Journal of e-Learning and Knowledge Society, 12(4),. Italian e-Learning Association. Retrieved January 19, 2022 from .



View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References